Pinball Wicked
Here are the Pinball Wicked System Requirements (Minimum). CPU: Intel CPU Core i3 2100 or equivalent.
Pinball wicked this way comes One of the world’s most advanced virtual pinball simulations featuring original table #1: Black Flaggers – a pirate’s journey of plundering loot, swashbuckling adventures and cannon wielding foes.
CPU SPEED: Info. RAM: 4 GB. OS: Windows 7/8/10. VIDEO CARD: Nvidia GTX 460 or equivalent. PIXEL SHADER: 5.0. VERTEX SHADER: 5.0.
SOUND CARD: Yes. FREE DISK SPACE: 3 GB. DEDICATED VIDEO RAM: 1024 MBPinball Wicked Recommended Requirements. CPU: Intel CPU Core i5 2500k or equivalent.
Naruto uzumaki chronicles 2 unlock temari. CPU SPEED: Info. RAM: 4 GB. OS: Windows 7/8/10. VIDEO CARD: Nvidia GeForce GTX 970/1060 or equivalent. PIXEL SHADER: 5.1. VERTEX SHADER: 5.1.
SOUND CARD: Yes. FREE DISK SPACE: 3 GB. DEDICATED VIDEO RAM: 4096 MB.
WoZ Wicked Witch 3D conversion by DarkLike all my models this model is free to use any way you like, however I am to be credited for my work in any application. Also this model is NOT to be re-distributed or used in a commercial product!Original sculptris sculpt by: SnakeEyes FriexI converted this high poly mesh into an optimized low poly mesh for user: emBeeI capture the detail of the high poly mesh with the use of projection mapping and normal map texture baking.Please note: All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048. Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality. WoZ Wicked Witch 3D conversion by DarkLike all my models this model is free to use any way you like, however I am to be credited for my work in any application.
Also this model is NOT to be re-distributed or used in a commercial product!Original sculptris sculpt by: SnakeEyes FriexI converted this high poly mesh into an optimized low poly mesh for user: emBeeI capture the detail of the high poly mesh with the use of projection mapping and normal map texture baking.Please note: All the textures (for fidelity) were rendered at 4096x4096 resolution and then downsized to 2048x2048. Even at 2048x2048 they are probably way larger than they need to be so what I suggest you do is finalize the sizing and positioning of the model on your table then make copies of the textures and downsize them by half and see if you can notice any difference in quality.