Gun Showdown Psp Review

When GUN SHowdown was announced for the PSP, I thought it was a completly new game from the ground up. But it was then revealed that it was a port from the console and PC version which meant that if you wanted to buy this to kill time, you wouldn't want to because you had already played it on the console.

.: October 10, 2006.: November 3, 2006.: November 15, 2006Mode(s),Gun is a -themed developed by and by for, and (as a ) in 2005. The version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008.

It was well received by game critics and won several awards, including 's Xbox 360 Action Game of the Year. Gunfights are an important feature of the game, with enemies ranging from outlaws to wild animals.Gun features an environment, including side-missions that add to the story.

Players control the protagonist, Colton White, from a third-person perspective. While traveling from town to town, are frequent and players must either escape or defend themselves.Players can hunt and kill various animals like, and even and farm animals. The player can also cause mayhem within communities, but can attract attention from and other by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.Several are included in Gun.

As the player progresses through the game, they can choose to complete side missions, including tournaments, cattle herding, law enforcement. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.Combat. Players can enter a first person quick draw mode during gameplay.Players can wield a and switch between rifles, various explosives,. There are a variety of types of arrows to choose from, including ordinary, flaming, and, if unlocked, explosive arrows.

Are available in Gun Showdown. Attacking and killing enemies fills up a Quickdraw gauge which, when activated, slows down time like, switches the game to a first-person perspective and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies.The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game:.

Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Are available on the PSP version.Melee combat is also emphasised, with enemies randomly charging at the player throughout the game. Players can use a, a and a.

They can use enemies as a, and dispatch them by slitting their throats or knocking them out if the enemy has a bounty. Players can also a dying enemy with a scalping knife. Stealth plays a part in many missions as well, and players are encouraged to use bows, melee and, on the PSP version, throwing knives, in such situations. Combat is also featured, and is an important aspect of the game. Fast-paced chases are featured, and players can shoot while riding. Both the player's and the enemies' horses can be killed. While riding a horse players can do close-quarter combat with any melee weapon they possess.

Trampling or running over enemies is also a way of dispatching them while on horseback.Synopsis Setting Gun is set in the, specifically in, and in the year 1880. This includes cities and with populated environments that stretch from the mountains to the plains of early. The story, written by, features several veteran actors, including, and the lead, played by.Characters The game features a number of characters whose names are taken from real Old West figures, including, Major Thomas Magruder (who was most likely based on ), Soapy Jennings (who was based on ), and Magruder's hulking personal bodyguard, Dutchie, based on 'Dutchy' Schunderberger, a member of the real-life Hoodoo Brown's. The name 'Alhambra', given to the brothel in the game, comes from a former pleasure-castle of the. Colton 'Cole' White – The Apache protagonist and of the story. He learned the ways of the outdoors from his adoptive father, Ned White.

Bingo bash free chips links. You will need to use the “balls” in order to buy Bingo cards and enter a room of your choice. Amazon devicesGameplayBingo Bash is a mixture of Bingo and other mini games in a single, fun package. And as you gain more XP you get to unlock more rooms to explore and play.In case you run out of balls to buy bingo cards, then you can play mini games that can help you get more chips and use for power ups in Bingo.Every room comes with a different feel as well as different choices while playing.

Cole meets many characters during his adventure; some become his allies while others turn out to be the utmost of enemies. He is a skilled, and is always willing to stand up for what he believes is right. Soapy Jennings – A and a friend of Colton. Soapy's two specialties are cracking safes and cheating at poker, two major moral strikes against him in the Old West.

During the ride to Piper Lake from the Badlands, he confides to Cole the origin of his nickname: he was cornered in a lady friend's bedroom by her husband, and was forced to hide inside the shaft of her water closet – after which he had to scrub for three days before he could get the smell off of him. Thomas 'Tom' Magruder – The main antagonist of the story. He is the unofficial boss of the West, in charge of the railroads being installed through Apache Indian territory. Magruder was a Confederate major during the Civil War and led a group of soldiers, which included Clay Allison, to find the mythical city of gold, Quivira.

The war ended, but Magruder's mission did not. He has made it his ultimate goal in life to find the lost city of gold and is willing to do anything to accomplish it. Margruder meets his end when he is crushed to death during a cave-in at his mine. Ned White – Colton's adoptive father.

He raised Colton under the false pretense of being his real father. Right before his death, he confesses part of the truth to Colton and sends him on his quest to find out the rest of the truth. Ned is a well-trained and makes his living selling animal skins and carcasses to the local riverboats sailing down the.

'Reverend' Josiah Reed – A and sadistic priest who works for Magruder as a to take control of the area. He is eventually killed by Cole in revenge for the death of Jenny.

Mayor Hoodoo Brown – The fast-talking mayor of Empire City. Hoodoo takes orders from Thomas Magruder, although his true goal is to make his city great rather than simply earn money.

Due to his dirty practices, Hoodoo has many enemies and therefore has hired two professional gunslingers, J.J. Webb and Dave Rudabaugh, as personal bodyguards.

He himself is a skilled gunfighter. The mayor pretends to hire Colton as another bodyguard, but in fact intends to set him up and is killed in a firefight with Cole. Clay Allison – A former Corporal for the and friend of Ned White and Tom Magruder. He is the leader of the resistance group fighting against Hoodoo Brown's corrupt reign over Empire City.

He and his followers work closely with the Apaches, dedicated to keeping Magruder and his men out of the frontier and restore some dignity to the Old West. Fights-At-Dawn – The Blackfoot chief and a proud warrior. He is deeply concerned for the future of his tribe and saddened by the white man's arbitrary murder and theft. He befriends Colton, and recalls a time when Cole was younger, when he was attacked by a cougar. Many Wounds (Eric Schweig) – An Apache Indian who gave Colton to Ned when he was a baby. Later in the story, Many Wounds becomes a trusted ally of Colton and helps him out with Cole's fight against Magruder. Jenny – A prostitute and the main attraction of the Alhambra Saloon in Dodge City.

Jenny is tired of the small-town life and is anxiously waiting the completion of the bridge in town so she can travel south to New Mexico to Empire City. She proves to be a valuable ally to Colton, but is killed by Reed.Plot In 1880, Colton White and his father Ned are hunting game along the Missouri River. After Cole saves Ned from a grizzly bear, they board a to sell the meat.

Along the way Cole notices that Ned seems to have other reasons for boarding. The riverboat is suddenly attacked by a murderous preacher named Reverend Josiah Reed and a band of renegade soldiers. After losing ground to the renegades, Cole and Ned are pushed to the back of the boat, Ned tells him to find a whore named Jenny in Dodge City. Ned then reveals he is not Cole's real father, and pushes him over the side to save him from the steamboat's explosion. Several days later, Cole learns from a thief called Honest Tom that everyone aboard the steamboat was murdered by the renegades, including Ned. Although helpful at first, Honest Tom and his friends end up ambushing Cole but he manages to kill them all and take Tom's horse.

Cole travels to Dodge City to find the girl named Jenny whom Ned mentioned. After rescuing Jenny from a gang of bandits, Cole learns from her that Reverend Reed came to Dodge from Empire City, and that Empire's Mayor Hoodoo Brown would know of the preacher's whereabouts.

After assisting the sheriff in fixing the bridge to out of Dodge, Cole and Jenny travel through the badlands to Empire by and barely survive an attack by Apaches.Upon arriving in Empire City, Colton is made a deputy by Hoodoo and promises to help him find Reed. During a gunfight at the local cattle ranch between the Resistance and the Deputies, Cole is appalled to see Hoodoo's other deputies kill an unarmed couple.

Cole then attempts to arrest the deputies but is forced to kill them both when they resist. When Cole confronts the Mayor in his Casino back in Empire City, Hoodoo tells Cole that Reed has captured Jenny and is holding her in his office. Rushing to save her, Cole witnesses Reed murdering Jenny and is then knocked unconscious by Hoodoo. Colton is then brought before Thomas Magruder, Reed and Hoodoo's boss, who had also ordered the Steamboat Massacre and Jenny's murder. After Cole learns Magruder and Ned have history, Magruder orders Colton to be hanged the next morning for Jenny's murder.Cole is thrown into the Empire jail before his scheduled execution the next day.

Here he meets Port, a member of the Resistance, and Soapy Jennings, a safecracker. With Soapy's help, Cole escapes jail and flees Empire with the other two prisoners.

Soapy departs for Dodge while Port takes Cole to the Resistance's Hideout, where he meets their leader, Clay Allison. Cole later learns from Clay that he and Ned had served under Magruder during the Civil War, and that the former Major was searching for, a lost city of gold, and that his ruthless quest had torn the West apart.Clay takes Cole on a mission to destroy one of Magruder's trains, which they execute successfully. They also discover the boxcar of the train is full of captured Apaches, who Magruder had been using as slaves. The Apache Chief Many Wounds turns up at the scene, and thanks Cole for freeing his people.

As the Resistance celebrate at the hideout later that night, they are attacked by Magruder's men. They eventually manage to repel the attack but Clay is captured and taken to Empire City. Cole convinces Port and the rest of the Resistance to attack Empire, rescue their leader and take out Hoodoo. After battling his way through Empire to Hoodoo's stronghold, Cole eventually rescues Clay from his prison and confronts the corrupt mayor, whom he eventually kills. With the city liberated from Magruder's control, Cole travels back to Dodge to find Soapy so they can crack a safe that Cole noticed on the steamboat.

After Cole saves Soapy from a mob, the pair escape Dodge and travel to the wreckage of the steamboat. However, the two are then captured by the renegade army commander Sergeant Hollister, who is revealed to be in league with Magruder. After escaping Hollister's fort, Cole and Soapy save the local Blackfoot tribe from Hollister's soldiers. Cole then assists the tribe in attacking and capturing Hollister's Fort. Cole then travels up river, only to be attacked by Hollister, who now wields.

After Cole wounds the psychotic sergeant heavily, Hollister then attempts to kill him via a suicide bombing, which he fails, killing only himself.With Hollister dead, Cole and Soapy make their way to the riverboat, only to be ambushed by Magruder's riders. Cole defeats them, then they are attacked by Reed. After a long gunfight with the murdering preacher, Cole kills the Reverend and he and Soapy discover that the item Magruder had been hunting for is a part of the golden Cross of Coronado which shows the route to Quivira. Cole realizes that the other piece is held by Many Wounds, the Apache Chieftain. Cole and Soapy travel through the Badlands to the Apache Camp, where Many Wounds reveals that Cole is Apache. Many Wounds explains that his father and many other innocent villagers, were murdered by Magruder and his soldiers during their original search for the Cross of Coronado during the Civil War.

'Neighbors from Hell' is my signal to get up and do housework until the next show comes on. It's a weak message piece ('oil is bad') trying to fly on the coattails of the likes of Family Guy, couched in unsophisticated and sometimes even scatological humor a 10-year-old would find boring, and voiced by veteran comics who I believe are painfully aware of how poorly this thing is premised and written. Neighbours from hell download. Story Neighbours from Hell 1 Creep around your neighbour ’s house performing ever more elaborate tricks upon the unsuspecting resident. As the star of a fantastic new TV show, cameras will track your every move as you set your fiendish traps. Your objectives are to create more and more disarray, increase ratings and maybe even winning prestigious awards. But beware of watchful neighbors. Key Features Neighbours from Hell 1 (Full Version) - 14 hugely varied episodes of anarchy (Full Game unlock required!) - Use stealth, skill and style to perform the perfect ambush - Easy to use.

They are then once again ambushed by Magruder's men on their way to a mountain top Many Wounds told them of. Upon reaching the peak and using the Cross, they learn that Quivira is hidden inside a mountain, above where Magruder had been digging for it.However, Magruder's militia discover their location, and attack them. Soapy is captured and tortured by Magruder, and is forced to reveal Quivira was above him all along. Magruder returns to his mine to find the City of Gold, while Cole fights his way down the mountain to save Soapy. Cole then kills Magruder's henchman Dutchie and his men, and captures Magruder's armored train.

Clay and Cole then use the train to break into Magruder's Mine, which is then attacked by a joint force of Resistance fighters and Apache warriors. Fighting their way into the mines, Cole finally confronts Magruder inside Quivira. The two then furiously battle inside the Lost City, with Cole eventually overcoming the ruthless tyrant and causing the mountain to begin to collapse.

Cole leaves Magruder with his leg trapped under a rock to be crushed by the crumbing mountain while he escapes the Lost City with the help of Many Wounds. Then, with Magruder dead and Quivira lost for good, Cole tells Many Wounds that their fathers can finally rest in peace.Development and marketing. This section needs expansion. You can help. ( October 2011)Gun was marketed through the use of 'Last Call Poker' — an from.

Reception and sales ReceptionAggregate scoresAggregatorScore79%79/100Review scoresPublicationScore7/107.4 of 107.6/108.0 of 109/109.5/108/10Gun received mostly positive reviews from critics, although the Xbox 360 version met positive to mediocre ratings. It holds aggregate scores of 79% and 79/100 at and respectively. Stated that 'Neversoft has finally made a good game besides all their '. Described it as 'initially a 19th-century ', while addressed it as having 'just about everything you could want from a game set in the Wild West'. In its first month, the game sold 225,000 units across the four systems for which it was initially released.

According to TRST sales data, the game had sold over 1.4 million units in the US by October 2008.Awards The game was highly acclaimed by many, and has scored high ratings and awards. GameSpy awarded it 'Editor's Choice' and 'Xbox 360 Action Game of the Year', saying that it 'needs a sequel and fast.' The game's protagonist was placed #7 on 's 'Top 10 Heroes of 2005' list. At the, Gun was nominated for 'Outstanding Achievement in Original Musical Composition', 'Outstanding Character Performance – Male', 'Outstanding Character Performance – Female', and 'Outstanding Achievement in Story and Character Development'.The editors of presented Gun with their 2005 'Best Voice Acting' award. It was a finalist for 's 'Best Action Game 2005' award, which ultimately went to. Controversy The Association for American Indian Development declared a of the game, claiming that it contains 'derogatory, harmful, and inaccurate depictions of American Indians.'

Featured on the Association's boycott-specific website was a petition demanding that Activision clean up various aspects of the game before re-releasing it to retailers; the group called for a worldwide of the game if the revision was not completed. The site suggested that a game in which players were required to kill members of specific ethnic groups, like African-Americans, Irish, Mexicans or Jews would never be tolerated, 'but apparently, killing Indians is still fair game.' The site also mentioned events and revelations that take place later in the game's story, but assert that they do not address the problematic portions from earlier sections of the game.On the now-defunct GamerGod.com website, contributor, Beth Dillon, concluded on January 31, 2005, that:Even though the historical period portrayed in Gun was fraught with racism, Activision's decision to publish a racially stereotyped video game represents a serious misstep in social responsibility. Like, Gun provokes wonder. In this case, the industry has unfortunately bought into the popular misconception that games are frivolous because they are made for fun.The game's publisher issued this brief statement:Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. Gun was designed to reflect the harshness of life on the American frontier at that time.

It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films, television programming, books and other media. References. November 14, 2005. Retrieved November 14, 2005. Staff (August 8, 2005). Gamespot Asia.

CBS Interactive Inc. Retrieved June 4, 2012. Greg Kasavin (November 8, 2005). Gamespot Asia. CBS Interactive Inc.

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Genre: Third-Person ShooterPublisher: ActivisionDeveloper: Rebellion/Neversoft EntertainmentRelease Date: October 10, 2006The Cowboy-Western genre is one rarely touched upon in the video game industry, so fans of the Old West are usually left wanting. In the past few years, there have only been a handful of offerings, and there's yet to be a killer app in the field. On the other hand, there has been a bevy of above-average Western games — one of those being Gun for the PC, PS2, Xbox and Xbox 360 in 2005. The game was much too short and the environments were so empty they felt like barren wastelands, and that's when you were in town.

But it still managed to deliver a mostly enjoyable experience for Western enthusiasts. Apparently, Neversoft and Activision heard the gripes of the common gamer and reviews editor, as Gun Showdown for the PSP handheld is a port of the console version, but with added length and new missions. Do these added missions make the game better than the original? Better, no.If you've never played the original Gun, the game tells the story of cowboy Colton White, who ends up on the wrong side of a bad situation after his father is murdered by a dirty preacher and he's left with a mountain of questions about his past and very few answers. As Colton, you'll meet your fair share of 'Indians,' outlaws and prostitutes, on the quest to discover the truth behind your heritage and take down some goons in the process. I would explain more, but then there wouldn't be many surprises left for you, now would there? Gun for the PSP is played in a third-person view, behind your character, and like many other shooters on the PlayStation handheld, the controls can be hard to use and will take a good deal of practice before you'll become adept with them.

You're able to set your controls one of two different ways: You can set your forward and backward movements to the analog and your aiming controls to the face buttons (Square, Circle, etc.) or you can set them the opposite way around, depending on whether you're a righty or a lefty and which is easier for you to use. The rest of the game's control layout is fairly basic and easy enough to use, but aiming proficiently in clutch situations will remain a chore until the very end — no matter how much time you've had with it. The most necessary feature is the ability to enter Quick Draw mode, which slows down everything to make it easier to land a few deadly headshots, or shoot down a volley of arrows before they turn you into a walking pin cushion.When Gun Showdown begins, you're out on a hunting expedition with your father, and you'll be taught how to use the controls by shooting pigeons, deer, wolves and even a grizzly bear.

Once you've familiarized yourself with the basic mechanics, moved your way past this brief section and broken your way into the remainder of the game, you'll be presented with a more open approach, as you can choose to take on side missions or dive straight into the story missions. You can navigate your across the map with an on-screen compass, located in the lower left corner of the screen. Your compass will pinpoint mission objectives and guide you in the proper direction, so you won't find yourself getting lost very often. The majority of the side quests, however, involve riding your horse to a specific location, gunning down some people and then riding back, but either way, they still manage to give the game some much-needed longevity.As I'd mentioned earlier, Gun Showdown adds some new story missions to the mix, though these new missions are not particularly exciting. Most of them are just thrown in and play much like the assortment of side quests, don't really add or change anything to the story and fail to even manage any new recorded dialogue by the original voice actors. This is fairly disappointing, considering that the very short single-player experience is what mostly lowered the original game's appeal in the first place. A big factor of any shooter, no matter the setting, is the arsenal of weapons available to your character throughout, and Gun Showdown delivers the goods in this area with the utmost satisfaction.

You start with only your six-shooter and a rifle, but along the way, you'll acquire a shotgun, a bow and arrow for silent kills, a sniper rifle, throwing knives, dynamite sticks, fire bombs and various handheld weapons, handy for slicing some dirty cuss's throat. When you complete story missions or try your hand at the side quests, you'll be able to upgrade your firearms, making them hold more ammo, allow more shots between reloads and pack a stronger punch.

By the end of the game, you'll be kicking filthy outlaw ass and taking names, since most of your weapons will more than likely be maxed out.Along with new weapon upgrades and story missions, there are an assortment of new modes exclusive to the PSP version of Gun, including multiplayer deathmatch for up to six players. In the new Quickplay game modes, you're dropped into a specific scenario with a set goal to reach, such as killing 'x' amount of enemies, surviving an attack from a horde of bears or defending an outpost with a cannon. These small quickplay modes are well suited for handheld play, since most of them only take about five to 10 minutes to breeze through, while still offering a worthwhile challenge. In the game's multiplayer modes, you can play deathmatch, Golden Cross (hold onto the golden cross for the longest), or Texas Hold 'Em, with the official rules on a virtual deck of cards. Unfortunately, these can only be played in Ad Hoc mode and the title doesn't allow sharing, so you and your friends will each need a separate copy of the game.Gun was a nice-looking game on consoles and on the PC, and somehow, they managed to maintain that same level of quality on the handheld version.

The textures aren't as crisp as the console versions, but the character models are still expertly crafted and animate sufficiently. The only problem lies with enemy variety, as just about every 'Indian' in the game looks exactly the same, and most of the outlaws look frighteningly alike as well. There's a lot of detail put into the open environment, with rolling tumbleweeds, lakes, rivers gorges and mountains, but there's no wildlife to be found, except for when one of the missions calls for it. The vocal cast is top shelf, however, with Thomas Jane as Colton White, Kris Kristofferson as his father Ned White, Tom Skerritt as the leader of a gang of resistance fighters and Lance Henriksen, Brad Douriff and Ron Perlman as the trio of villains. None of these established actors pull any punches because they're recording dialogue for a video game, and the performances are completely solid throughout. The game doesn't have much music to accompany it, though; you'll frequently hear buzzards squawking overhead, water flowing in streams and rivers and a breeze of air rolling through.The original Gun was an above-average shooter with a resounding lack of longevity, and even though some new missions were tacked onto Gun Showdown, the game's still a rather shallow experience. This version fails to even live up to the console counterpart, as the controls suffer far too much on the PSP itself.

Aiming becomes a constant chore, and any timed or chase sequences that require precision control of your horse usually lead to countless failed attempts and more swear words than you can fit in a 'coon skin cap. The new missions only add about an hour or so to the story mode, and they're far from memorable. If you've never played Gun and a PSP is all you own, this won't be a half-bad rental, but if the game's selling point for you was new content, you're not going to find much here worth your hard-earned money.Score: 6.5/10.