Crowfall Classes
Legionnaire is one of the main Archetypes / Classes in Crowfall. He is a Centaur and plays the role of melee damage dealer and Support. The role of melee support is unusual but interesting. Stalker is one of playable classes in Crowfall MMO. This archetype plays the role of Ranged Damage dealer who hits enemies with a bow. The Confessor is one of the playable classes in Crowfall.The Confessor underwent a lot of changes and now belongs to the many available classes in the game, after the concept of archetypes was abandoned by the Developers.With the massive reveal on May 18 th, 2017, the Confessor now can be played by several races, too.
So I’m not gonna only talk about the CLASSES. I’m also going to talk about the RACES because they have abilities too: actives and passives. So you need to know about the classes in order to know what you want to get. Also, the race is going to determine what your armor looks like.Let me quickly say something about VESSELS. I’m not gonna go in depth, you should just know that you start with a white character and the character base is a craftable item so a necromancer can make a green, blue, epic or legendary vessel for you. You have to create a new class.
You level it up again and it just ROCKS. It’s gonna make a BIG difference. RACES OVERVIEWSo here is the quick overview over the RACES. It’s gonna teach you what you need to know when you want to PICK a race for your charachter.Centaurs have benefits for STRENGTH and CONSTITUTION.Available classes for them are: Kight, Champion and Cleric.Considering their racial abilities: they have plus 30 bonus on Constitution.They have a RACIAL PASSIVE that grants them Trail Master which is a movement buff when they’re out of combat.WILD CHARGE: Charges forward, hits an enemy and is breaking their armor (so armor reduction).They have a buff that boosts the attack power and support power of their group.
And they have a rear kick which knocks enemies down so the enemies have to stand behind you and they have a DASH which is a standard dodge power. So the ELKENS are quite balanced when it comes to attributes.Available classes for the ELKENS are: Knight, Confessor, Templar, Ranger and Cleric.The Elkens gets 60 extra Constitution, 25 extra Perception and 30 extra Strength.They also get the RACIAL PASSIVE Trail Master which gives you a movement buff when out of combat for 10 seconds.Head Butt charges forward and knocks down your enemies. They also have a skill where they can temporarily detect Stealth and they have a standard Dash. The FAES have a strong focus on DEXTERITY.Available classes for them are: Assassin, Druid and Frostweaver.FAES are considered to be the best pick for ASSASSINS in my opinion.They have a RACIAL BONUS of 30 intellect and dexterity. Dealey plaza paintball guns. They have a RACIAL PASSIVE where they move faster while being stealthed. Bitcoin billionaire game.
This is especially useful when you’re going for the Cutthroat specialisation of the assassin. In that case, I highly recommend picking a FAE.They get Faerie Fire which is a debuff that increases the critical hit chance and they have a Blink as a dodge which can also be quite useful in some situations. The GUINECEANS also have a quite strong focus on dexterity.Available classes for them are the Knight, the Cleric, and they are the only race that can play the Duelist.GUINECEANS have a plus 60 bonus on dexterity and a plus 30 bonus on intellect.Their racial abilities is that they have a double jump by default and they consume less food because they’re so little and cute.They also have a Guinecean Burrow which acts like a racial stealth where they can basically dig under the earth. In the future, this will only work though if you are moving on dirt so if you are moving on stone this ability will be disabled. They also have a standard dodge.
HALF-GIANTS have a very strong focus on strength and constitution.HALF-GIANTS give you the biggest strength bonuses in the game and coming with that also giving you a lot of constitution.Available classes for the half-giant are the Champion, the Myrmidon and the Cleric.Half-giants give you a plus 65 bonus on constitution but they need more food.They also give you a plus 60 bonus on strength which is what I’ve just been talking about.Half-giants get a racial passive that gives you a damage bonus buff after suffering small hits. They have the blood of the giant which increases their damage in size.
Backhand stuns an enemy and they have a standard dodge roll. The HALF-ELVES are also quite balanced class.Available classes for them are the Ranger, the Assassin and the Druid.They get a plus 60 bonus on dexterity a plus 30 bonus on intellect and a plus 30 bonus on spirit, which is a primary attribute for healers. They get the racial ability Trailblazer which is a movement speed buff when you’re out of contact and they get a standard dodge roll. The HIGH-ELVES are quite dexterity and intellect based considering their attributes.Playable classes for the HIGH-ELVES are the Knight, the Confessor, the Assassin and the Frostweaver.They get plus 5% elemental resistance and plus 30 bonus to intellect.Their racial ability is the Dodge as a clear cast, so when you get stunned you use your Dodge, you get out of the stun.They have an increased power cost multiplayer debuff that they can cast on enemies and they do a cartwheel as their default dodge. But this is only interesting animation wise. The HUMANS as usual are probably the most balanced of all classes, even though you shouldn’t underestimate them.Available classes for them are the Knight, the Templar, the Ranger, and the Cleric.They get a plus 30 bonus on strength and what’s really really cool about them is that they get a passive bonus slot and a Power Bar bonus slot. In Crowfall, by default, you have three passive slots and eight power bar slots.The HUMAN also gets the racial passive that he gets reduced damage.
The ability “ candle that burns” that increases the damage and increases the resource cost of enemies and he has a standard dodge.The MINOTAURS are a rather strength, dexterity and constitution based race.Available classes for them are the Ranger, Champion and Myrmidon.They get a plus 35 bonus on Constitution, plus 30 dexterity and have very interesting racial passive which makes them frontal stun immune. So if somebody wants to stun you from the front, it doesn’t work.They get bloodthirst which heals them for 50% of the taken damage. But very similar to the Myrmidon mechanic, they get to this damage as a DoT afterwards.They also have a charge where they charge forward, damage enemies and knock them down. They have a dodge which in addition to only dodging also deals AoE damage in the area the dodge ends.
The NETHARIS are a rather intellect and constitution based class.Available classes for them are the Confessor, the Templar and the Assassin.The NETHARIS get 30 extra intellect.They have a racial passive where they regenerate health out of combat faster and the damage taken by critical hits is reduced.They have call of flames which is a fire buff that sets nearby enemies on fire. Their Dodge is a really cool animation where flames shoot out of their hand and feet.
Even though gameplay wise it doesn’t serve a specific purpose.The STONEBORNS are a very strength and constitution based race.Available classes for them are the Knight, the Champion, the Myrmidon and the Cleric.They get the highest bonus on Constitution with plus 75 points. They get an additional 30 spirit and they get an additional 30 strength which makes them optimal tanky healers.The racial ability makes them more resistant to knockdown, increases damage and they heal themselves after they get knocked down. They have the racial ability stone skin where they receive reduced damaged and get poison immune. They also have a standard dodge.Last but not least are the WOOD-ELVES!They have a focus on dexterity, spirit and constitution.Available classes to them are the Ranger, the Druid, and the Frostweaver.They get 30 extra spirit.Woodelves also have the racial passive Trail Master which gives them a movement buff when out of combat.
They have camouflage where they can stealth themselves while they are standing still. If a wood-elf plays a class that can stealth this ability is removed.Their dodge ability is a blink so they really move instantly from A to B instead of rolling somewhere. CLASSES AND SPECIALIZATIONSIn this section, I will give you an overview over the CLASSES and SPECIALISATIONS which are called promotion classes in Crowfall.I’ve taken this information mostly from and from the.ASSASSINS From the:“Not all Crows were heroes in life. Assassins ply a darker trade; sharp knives, deadly poisons and silent arrows are the tools they use to carve an inglorious role in history.
Backstory Think of me as your confidant. No, as your brother.
That is the depth of my love for you.What do you know of the Hunger, Brother?Do you believe that every World must die, as a tree rots from age and decay? That the Hunger is dark sorcery – the work of greedy conjurers and demon worshippers?No, no. This is not true.The Hunger is the embodiment of ordinary sin.Envy. Lust.Ordinary sin that corrupts the heart of ordinary men Men no different than you. Men who live in darkness, and hide from Mother Church.This is my service and my penance: seek out the shadow, expose it to the flame of truth, and drag the sinful back into the Light.Will you not admit your failings? Your village is aflame.
Your family is gone. Your lies benefit no one.Speak now, brother.I can make the pain stop.Tell me of your Sins.The Confessors Before The Hunger Before the arrival of the Hunger, the race of men had one great organized religion: Mother Church, the Disciples of the Holy Flame. The Church is primarily dedicated to the worship of Arkon, the Dawnbringer, First Son of the All Father and the heir to the Dragon Throne.As the name would imply, the devotion also centers around the worship of fire as the central element - the Sun being the ultimate embodiment of warmth, sustenance and life.The Church holds that fire is a gift of the All Father – wrested from the belly of Yaemir the Great Serpent (literally, the All Father reached down Yaemir’s throat and stole his fiery breath) and hung it in the sky as a gift for infant son, Arkon. Arkon and Gaea, in turn, gave it to their children (the race of man) as their birthright.The Church recognizes the divinity of all the All Father’s children, but place Arkon first among them.
The symbol of the Church is the rising sun.The Hunger Arrives When the Hunger appeared, the Church was thrown into chaos. Scholars and religious leaders fell into vicious (and arguably pointless) debates about the cause: Was it natural? Were the Gods angry?
Was this punishment for some great wrong?The highest priests of the Church, who for centuries had claimed to have direct communication with the Gods, prayed for enlightenment. They were dismayed to find that they could no longer hear the voice of the All Father at all.As the Hunger spread from one world to the next, everything went from bad to worse.
The Church, once thought timeless and immortal, splintered in two: The Confessors, arcane scholars who believed the Hunger to be physical embodiment of the sins of man, and the Templars, a military order of holy knights.To Arms The Church took a very dark turn.Fire can be a symbol of warmth, life and rebirth.It can also be used as a tool. When a body is wounded, the scholars argue, the bad flesh must be cut away to save the good. Fire can cauterize the wound, keep the disease from spreading – if cleansed fast enough, and deep enough, the body might be saved.If the Hunger is punishment for the collective sins of all mankind, then the only hope is to exorcise that corruption, to remove all that which is offensive in the eyes of the Gods.Fire became more than a symbol.it became a Shield. Surely, any World touched by the Hunger is marked – for if that World were innocent, would it not have been spared by the Gods?it became a Sword.
Should we not punish the wicked, to evidence our remorse and beg forgiveness of the Gods? The Gods are merciful! If we truly repent, surely the Hunger will recede.Mother Church once stood proudly, a solitary candle in cold, dark room.
Bold, illuminating, noble a bright and shining symbol of hope for all.But now her light has faltered, leaving only a thin trail of smoke and a quickly fading ember and long, cold shadows on the walls.Description The title of Confessor is officially sanctioned for use only by the, but used colloquially to include the practitioners of fire magic across all cultures. Confessors spend their lives dedicated to the Art of Pyromancy, the memorization and recitation of ancient words of power that can be called upon to ignite wood, melt stone, consume flesh or char bone. Many claim these words to be divine in nature, though the stated source differs from one culture to the next: prayers to Prince the Sun God, incantations to the, Mother of Wyrms, or perhaps even the divine language of the All-Father himself.Confessor skills. Cast TimePassiveRangeN/ATargetSelfCostN/AVelocityN/ARestores10% ManaLifetimeN/ADurationN/AA chance to restore Mana when you deal damage to others.Cast TimeInstantRangeN/ATargetReticleCost35 ManaVelocity40 m/sRestoresN/ALifetime9sDurationN/AShoots a fireball towards your reticle that explodes for 619 - 928 + 60% Weapon Damage as Fire Damage.
Applies Sin to anyone damaged.ComboCast TimeInstantRangeN/ATargetReticleCost35 ManaVelocity40 m/sRestoresN/ALifetime9sDurationN/AShoots a fireball towards your reticle that explodes for 1095 - 1643 + 100% Weapon Damage as Fire Damage. Applies Sin to anyone damaged.Cast TimeInstantRangeN/ATargetSelfCost65 StaminaVelocityN/ARestoresN/ALifetimeN/ADurationN/ADash quickly in the current WASD directionCast TimeInstantRange35mTargetReticle/AreaCost200 ManaVelocity40 m/sRestoresN/ALifetimeN/ADurationN/AApplies Flames of Truth to your reticle target, damaging them for 148 - 222 + 10%. After 10 seconds Flames of Truth explodes dealing 1329 - 1994 +65% Weapon Damage as Fire Damage in a 4m radius.ComboCast TimeInstantRange35mTargetReticle/AreaCostN/AVelocity40 m/sRestoresN/ALifetimeN/ADurationN/AConsumes Flames of Truth to your reticle target, which instantly explodes for 1310 - 1965 + 100% Weapon Damage, and stuns the target.